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virtual CreateMouseCallBack * | GetCreateMouseCallBack () |
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virtual BOOL | HasUVW () |
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virtual void | SetGenUVW (BOOL sw) |
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virtual int | CanConvertToType (Class_ID obtype) |
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virtual Object * | ConvertToType (TimeValue t, Class_ID obtype) |
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virtual void | GetCollapseTypes (Tab< Class_ID > &clist, Tab< TSTR * > &nlist) |
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virtual int | IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm) |
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virtual BOOL | IsWorldSpaceObject () |
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virtual void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev) |
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virtual void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next) |
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virtual void | BuildMesh (TimeValue t) |
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virtual void | InvalidateUI () |
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virtual IOResult | Load (ILoad *iload) |
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virtual IOResult | Save (ISave *isave) |
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virtual Class_ID | ClassID () |
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virtual SClass_ID | SuperClassID () |
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virtual void | GetClassName (TSTR &s) |
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virtual const wchar_t * | GetObjectName () |
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virtual RefTargetHandle | Clone (RemapDir &remap) |
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virtual int | NumParamBlocks () |
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virtual IParamBlock2 * | GetParamBlock (int) |
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virtual IParamBlock2 * | GetParamBlockByID (BlockID id) |
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void | DeleteThis () |
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static INT_PTR CALLBACK | SimulateRollupDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) |
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static void | UpdateStatus () |
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static void | SimulateProgress (Simulator *simulator) |
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static void | SimulateDone (Simulator *simulator) |
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static INT_PTR CALLBACK | SaveDataRollupDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) |
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static void | UpdateSaveInfo (HWND hDlg) |
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static iWaveOcean * | instanceForSimulate = NULL |
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static iWaveOcean * | instanceForSaveData = NULL |
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static HWND | startFrameStatic = NULL |
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static HWND | numFramesStatic = NULL |
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static IObjParam * | ip = NULL |
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The documentation for this class was generated from the following files: