Determines whether the micropolygon contains the given screen point.
Determines whether the micropolygon contains the given screen point. Note that the current implementation returns false for points contained within a micropolygon whose winding order indicates that its normal points away from the camera, i.e. one that is backfacing.
the screen point to test
whether the screen point is contained in the micrpolygon
Paints the micropolygon onto a buffer, using a z-buffer to determine overlaps.
Paints the micropolygon onto a buffer, using a z-buffer to determine overlaps. Points outside of a near-far range will be culled, as will points off the output image rectangle.
the buffer in which to paint the image
the z-buffer to use in calculating overlaps
An individual micropolygon that has been busted out from a micropolygon grid.