edu.utexas.cs.sdao.reyes.core

ZBuffer

class ZBuffer extends AnyRef

A z-buffer that measures the depth of rasterized objects. The z-buffer initializes all pixels to negative infinity; objects that are closer to the screen have higher z-depth. However, objects with positive z-depth are behind the screen.

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Instance Constructors

  1. new ZBuffer(width: Int, height: Int)

    width

    the width of the buffer

    height

    the height of the buffer

Value Members

  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. final def asInstanceOf[T0]: T0

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  7. def canPaint(x: Int, y: Int, z: Float): Boolean

    Checks if the specified pixel can be painted atop, but does not update the z-depth map.

    Checks if the specified pixel can be painted atop, but does not update the z-depth map.

    x

    the x-coordinate of the pixel to test

    y

    the y-coordinate of the pixel to test

    z

    the z-depth to test

    returns

    whether the pixel can be painted at

  8. def clone(): AnyRef

    Attributes
    protected[java.lang]
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    @throws( ... )
  9. def copyInto(otherBuffer: ZBuffer): Unit

    Copies this z-buffer into another z-buffer.

    Copies this z-buffer into another z-buffer. The other z-buffer must have the same width and height.

    otherBuffer

    the buffer to copy into; its contents will be replaced

  10. final def eq(arg0: AnyRef): Boolean

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  11. def equals(arg0: Any): Boolean

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  12. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  13. final def getClass(): Class[_]

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  14. def hashCode(): Int

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  15. val height: Int

    the height of the buffer

  16. final def isInstanceOf[T0]: Boolean

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  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. final def synchronized[T0](arg0: ⇒ T0): T0

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  21. def toString(): String

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  22. def tryPaint(x: Int, y: Int, z: Float): Boolean

    If the specified pixel can be painted at the given z-depth, then the z-depth will be updated and the function returns true.

    If the specified pixel can be painted at the given z-depth, then the z-depth will be updated and the function returns true.

    Otherwise, the function returns false.

    x

    the x-coordinate of the pixel to test

    y

    the y-coordinate of the pixel to test

    z

    the z-depth to test

    returns

    whether the pixel can be painted at

  23. final def wait(): Unit

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    @throws( ... )
  24. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  25. final def wait(arg0: Long): Unit

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  26. val width: Int

    the width of the buffer

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