iWaveOcean
3ds Max ocean simulation plugin
IConvolution.h
1 #pragma once
2 
4 template<int radius>
6 {
7 public:
8  virtual ~IConvolution() {}
9 
17  virtual void Convolve(float* in, float* out, int rows, int cols) const = 0;
18 };
19 
Definition: IConvolution.h:5
virtual void Convolve(float *in, float *out, int rows, int cols) const =0