edu.utexas.cs.sdao.reyes.shading

DisplacementShaders

object DisplacementShaders

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  1. type DisplacementShader = (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

    A function that takes: (1) the point of the vertex, (2) the normal at the vertex, (3) the UV coordinate of the vertex, and (4) the projection from world coordinates to the eye, returning a new, displaced vertex.

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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. val DEFAULT: (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

  7. final def asInstanceOf[T0]: T0

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  8. def bumpyDisplace: (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

    Generates a shader that produces a bumpy pattern, like a toy ball.

    Generates a shader that produces a bumpy pattern, like a toy ball.

    returns

    a bumpy shader

  9. def checkerDisplace(dist1: Float, dist2: Float): (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

    Generates a shader that shell-displaces using a checkerboard pattern.

    Generates a shader that shell-displaces using a checkerboard pattern.

    dist1

    the distance to displace along the black squares

    dist2

    the distance to displace along the white squares

    returns

    a checkerboard shader

  10. def clone(): AnyRef

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  11. final def eq(arg0: AnyRef): Boolean

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  12. def equals(arg0: Any): Boolean

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  13. def finalize(): Unit

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  14. final def getClass(): Class[_]

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  15. def hashCode(): Int

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  16. final def isInstanceOf[T0]: Boolean

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  17. final def ne(arg0: AnyRef): Boolean

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  18. def noDisplace: (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

    Generates a displacement shader that does nothing.

    Generates a displacement shader that does nothing.

    returns

    a null displacement shader

  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. def shellDisplace(dist: Float): (Vector3, Vector3, Vector2, Projection) ⇒ Vector3

    Generates a displacement shader that displaces all vertices uniformly along their normals.

    Generates a displacement shader that displaces all vertices uniformly along their normals.

    dist

    the distance to displace

    returns

    a shell shader

  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. def toString(): String

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  24. final def wait(): Unit

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  25. final def wait(arg0: Long, arg1: Int): Unit

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  26. final def wait(arg0: Long): Unit

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