the width of the plane along the U-axis
the length of the plane along the V-axis
the displacement shader
the color shader
The bounding sphere of the surface.
the color shader
the displacement shader
Gets the world-space normal at a certain UV coordinate.
Gets the world coordinates at a certain UV coordinate.
the length of the plane along the V-axis
Creates a new split surface with this surface, unsplit, with the split count equal to 0.
Creates a new split surface with this surface, unsplit, with the split count equal to 0.
a split surface containing this surface.
the width of the plane along the U-axis
A finite plane centered at the origin. Its normal points in the Vector3.J direction, the U-axis points in the Vector3.I translation, and the V-axis points in the Vector3.K translation.
the width of the plane along the U-axis
the length of the plane along the V-axis
the displacement shader
the color shader