Gets the frame closest to the specified time, if it exists.
Gets the frame closest to the specified time, if it exists.
Otherwise, throws an IndexOutOfBoundException
.
the time to get
the frame requested
Gets the specified frame, if it exists.
Gets the specified frame, if it exists.
Otherwise, throws an IndexOutOfBoundException
.
the number of the frame to get
the frame requested
Gets the first frame in the sequence.
Gets the first frame in the sequence. Useful for single-sequence frames.
the vector of frames in the sequence
Gets the frame closest to the specified time, if it exists.
Gets the frame closest to the specified time, if it exists.
Otherwise, returns None
.
the time to get
the frame requested, or None
Gets the specified frame, if it exists.
Gets the specified frame, if it exists.
Otherwise, returns None
.
the number of the frame to get
the frame requested, or None
Gets the number of rendered frames in the sequence.
Gets the number of rendered frames in the sequence. This may differ from the length of the timeline, depending on how many frames are actually rendered.
the number of frames in the sequence
the timeline associated with the sequence
Gets an indexed-sequence representation of the sequence.
Gets an indexed-sequence representation of the sequence.
an indexed sequence of tuples; the first item is the frame number and the second item is the actual frame
Writes the first frame in the sequence to a PNG file.
Writes the first frame in the sequence to a PNG file.
the name of the image file, preferably ending in ".png"
whether the write succeeded
Writes the entire rendered sequence to a series of files.
Writes the entire rendered sequence to a series of files.
the name of the image files, preferably ending in ".png"; the name must contain the placeholder "%d" for the frame number
Represents a sequence of rendered textures in an animation.
the vector of frames in the sequence
the timeline associated with the sequence